Level 3 · Plan, don't just react · 1100–1400 · 10 min

Opening traps: the ones you fall into and the ones you can set

The club-level traps in 1.e4 e5 and 1.d4 d5, and the one question that keeps you out of them.

The rule to take into your games

Before you grab anything in the opening, ask what the capture lets your opponent do next move.

Part of Goat Pass: 3 steps on the board, 3 guided examples, then puzzles at your level, and the ones you miss come back until they stick. The first 3 lessons are free.

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